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The Importance (and Danger) of Myth

I’ve been coming across various blogs, sites, and fantasy-related discussions in which participants have discussed the

What's important here is not the rock, or Sisyphus, or the idea of Hades. It's what it tells us about ourselves.

importance of understanding and studying mythology when constructing a fantasy world. This has particularly been the case when discussing the creation of urban or contemporary fantasy novels (which, for the initiated, are those fantastical stories set in our own world–think things like the Dresden Files, Harry Potter (to some extent), Twilight, most zombie or vampire tales, etc.). Now, on the one hand, I agree that having a good grasp of various cultural myths can be a great help when world-building. On the other hand, I also see the adherence to and obsession with the minutiae of these myths to be a severe limitation on what the fantasy genre can do.

If I write a story and I want fairies in it, it would behoove me to read up on fairie mythology–this only makes sense. If you want to contribute to a long-standing ‘conversation’ if you will surrounding a certain topic, you ought to do a little bit of research. However, if I want to change my fairies so that they operate at variance with the behavior of the prototypical ‘fairie’, I should be able to do so. In fact, I would go so far as to encourage people to do so. It is a constant wonder to me that the speculative fiction genres are, at times, so damned rigid in what is acceptable or unacceptable. The whole reason the genre is called ‘fantasy’ is that you can do anything you damned well please. Fairies aren’t real, so there are no actual rules regarding how they can be portrayed. There are only perceived rules.

That said, you can’t go about writing about amphibious vampires who feed on gelatin and thrive in the sunlight and still call them vampires. There is a certain essence to ‘vampireness’ that must be respected in order for your contribution to the vampire genre to have meaning. To figure out what that is, you need to really sit down and think about what a ‘vampire’ really represents. I, personally, find vampires cowardly and pathetic creatures–slaves to their baser instincts and self-absorbed parasites too terrified of their own mortality to accept it. Now, if I take that idea (what I consider to be the thematic core of vampirism) and filter it into a vampire character that picks and chooses from the mythology in accordance with the overall idea, I’m going to wind up with something that is both vampire and not vampire. My vampires won’t be heroic or even anti-heroic. They will be irresponsible, cowardly, ruled by fear and lust and hunger. They will probably have only false bravado, not the firm confidence of Dracula. I will probably give them an aversion to sunlight, but not for the same reasons everyone else does. I won’t have them working in large family groups. I won’t have vampirism be a disease or a contagious curse. You’ll know they’re vampires, but I’ll be using them in a different way and for a different purpose. They will remake the old into the new.

The above is what I think fantasy should always seek to do. Take a bit of the old, but don’t enslave yourself to it. If you want to make fairies more like regular people with regular jobs, then do it. Who cares if that isn’t the trope? Tropes lead you to predictable stories, boring characters, and forgettable writing. Take the tropes and break them. Make up your own rules. Twist the ideas around into something new–something of your own. It’s okay; you’re allowed to do it. Not every werewolf is killed by silver bullets. Yours can be different, new, interesting–they can go from the mundane to the fantastic.

That, after all, is where we fantasy fans all want to be.

Notes from the Red Necromancer

The following was excised from a KGB black ops facility by CIA deep cover operatives in the winter of 1971. It is an incomplete fragment of what is apparently a much longer work, and it is uncertain how, if at all, the Soviets intended to use or had used its contents or, indeed, who the author is. It is the advice of this translator that this file is some kind of fiction or the rantings of a lunatic. There is, however, far too much associated KGB and CIA documentation to discount it entirely. Something was going on here, though what is terrible to contemplate.

What is often misunderstood is this: all sorcery is black sorcery. There is no other type. The flashy tricks and dramatic swoops of the stage illusionist are charades, nothing more. Likewise, the mentalist and the so-called psychic are nothing but talented charlatans and liars. Sorcery—true sorcery—is dirty and abhorrent to so-called cultured men. This I know.

            The irony of black sorcery is that it is as old as God Himself. Its power derives from His own, at least in part. We may not cast back the waters of the Red Sea, nor may we transmute staff into snake; these miracles are beyond us, just as they were beyond Pharaoh. We know, however, a deeper secret. It is one more subtle and every bit as powerful.

            Sorcery is the power of Life and Death.

            The great Gift given to the world by the Almighty and wielded by Jesus over the body of Lazarus is the power which we manipulate, though to a much lesser degree. If Eden were the great bonfire that began it all, that which we toy with is but the sputtering embers and errant sparks of that great conflagration. Still, with sparks one may do much, if one is clever.

            Sorcery involves the viscera and fluids of living creatures to be enacted. If you are opposed to shedding of blood and disturbed by the touch of dead flesh, you will never be a sorcerer. Indeed, one should not wish to be a sorcerer at all; it is no blessing. Perhaps in the courts of ancient Egypt our skills were esteemed, but now we are reviled, abhorred, or simply denied. Only upon the tiny island of Hispaniola can you find members of our order practicing their art openly, and even then they are met with derision. The societies of mankind deny what they know is true—life is a power beyond the simple physics of anatomy. Were it not, every doctor could bring life where there is death; every scientist would have a Monster like Victor Frankenstien’s.

            I am one of the last, true necromancers. I write this to explain myself and my work, but I do not seek your forgiveness or pardon. I have done nothing wrong. Raising the dead is no crime if the cause for which they are raised is just, and I am a just man. Or I was a just man until recently.

            My captors—these wretched, drab bureaucrats who fawn in Stalin’s wake and worship the fiction of their Party—they have made me do what I would not have done otherwise. I have created things for them and I know that they will be misused. I have given eternal life to the unworthy and the vicious; I have raised the innocent to obey the guilty. These are crimes, but I will make amends. I have all the time in the world, though they refuse to believe it. I was old when Tsar Nicholas II was a boy, so what do they know, these children of Lenin?

            It may come to pass, however, that they will somehow destroy me. If this were to happen, it would be unwise for me to leave this world without laying out the weaknesses of those things which I have created. Heed me well:

            Your enemy is not the servants—what the bokor of dark Haiti call zombi—for, while they have many uses, their power is brief and worthless without direction. No, it is the masters you must fear—those who have never passed the lychgate or similar after their deaths, those bodies that still live. They are the lych [editor’s note: this word originally written in the Latin alphabet; it is presumed the author was not satisfied with its Cyrillic equivalent for reasons I can only infer. It should be noted that the word is most probably derived from the Old English ‘lic,’ meaning ‘corpse’ or ‘body’ and nothing more], and they are the only ones besides our Lord and those who have passed into His Kingdom who have achieved eternal life. This life, though, is a shadow of its former self.

            The lych persist in this world in full possession of their mind and willpower (so long as the one can maintain the other), but they rest within a body that is physically dead. They are sorcerers almost without exception or, at the very least, they know something of sorcery otherwise they will not be long for this world. They should not be underestimated under any circumstances.

            You cannot murder a lych. They are already dead. Stab them and they will only bleed insofar as their blood is still present. Shoot them and you create a hole and nothing more. Cut off their head and their body and their head will seek to find one another. They do not feel pain, or at least not strongly—many come to miss the sensation; it drives some mad. Break their bones and you damage their vessel, but you do not harm their resolve or their intelligence.

            It has been suggested that the lych may be killed by fire or by utterly obliterating their body. This is only partially true. Destroy the body and you rob the lych of his vessel, but his spirit will not dissipate. He will lurk and fester in the place where he was struck dead—for an eternity, if need be—until he is either truly released from this life or a new vessel presents itself. This is most easily accomplished with another dead body. It may be accomplished otherwise, as well. Possession is a very risky endeavor for the lych, but bears with it proportional benefits. I digress, however—more about possession later.

            The lych is sustained by the captured essence of his life force. This is contained in his phylactery or phylacteries, known also as zombi to the bokor of West Africa, though this should not be confused with the servants the lych often employs. The process for preparing a phylactery is long and complex and requires much blood. It is a process I will not share with you, nor with my captors. What is important is that the phylactery or phylacteries are the only true weakness of the lych and their only bond to mortality. If it cannot be found and destroyed utterly, the lych can never truly depart this world for his final reward or punishment, as is appropriate to his actions.

            The weapons of the lych are numerous and mysterious, and vary according to individual. To list them all here would be pointless—there are always exceptions. I have mentioned their sorcery, and that is enough for you to know their power. They have spent many mortal lifetimes perfecting their arts, and they are more skilled in them than any other save another of their kind. In general, it is enough to know that the lych have power over the dead and the living, the spiritual and the physical, and can learn and do much with the simple application of certain rituals. Their intelligence is their weapon, and it is a potent one.

            Of their weaknesses, however, I can speak more directly. I have already mentioned the phylactery, but this is as much advantage as it is weakness—a lych may hide his phylactery anywhere on the Earth, even many thousands of miles from himself, and make his foes despair in hoping to defeat him. There are those lych who have buried theirs deep in the darkness of continental forests and jungles, never to be found again, and lived for ages without fear of compromise. The lych who wears his phylactery about his neck is a fool, but few of them are fools.

            The greatest weakness of the lych is his body. It is dead, rotting, and weakening with every passing day. If they sustain injuries, they never heal. If they contract diseases, their body falls away to rot around them. This is of great concern to the lych, as he is then less able to blend into society and also less physically capable of interacting with the world. The ancient Egyptians embalmed their immortal high priests so that this rotting process would slow itself, and most modern lych do so as well. This, however, leaves them gaunt and thin—very corpselike in appearance and physically weak—but enables them to live in relative stability for long periods. They will cover up their gaunt appearance with make-up and wigs (the lych loses his hair very quickly) and wear concealing clothing. They will also seek to avoid infection and exposure to bacteria with ruthless attention, as the simple germs common mortals encounter on a daily basis are sufficient to devour the lych’s body. They will need to moisten their eyes and tongues often to prevent them from drying out and withering (though it should be noted they do not need these organs to see or be heard). Finally, they will avoid bright sunlight, as even minor burning from the sun is irreversible and leads to further complications. The lych values his body, even though he does not need it to persist—it is his primary tool for interacting with the world, and he spends much of his time caring for it.

            There are those lych who seek to maintain some of their vitality through the consumption of fresh blood. This has its uses for a lych, as he is typically in need of fresh blood to engage in sorcery (which can, in turn, be used to delay his gradual decay). This habit among some is undoubtedly the origin of the so-called vampyr, but the lych is considerably more dangerous, if physically less potent.

            Another important weakness of the lych lies with purified salt. Salt is an element that connects humanity with God and is a symbol of His various covenants with the faithful throughout time. Salt, particularly if pure and consecrated, interferes with the connection between the lych and his phylactery. If you were to make a ring of pure salt around a lych, the body would fall inert and the spirit banished back to his phylactery, as the link cannot pass a barrier of pure salt. Likewise, a lych may not pass onto consecrated ground. It should be noted to the fanatical that this is not an indication of the wickedness of the lych, but rather a regrettable fact of their existence. Throwing salt on them does not hurt them anymore than it would hurt a mortal person.

            As a final caution, those who would combat the unrighteous lych must be made aware of certain misconceptions about the living dead. Holy water and holy symbols are of no worth against them, except perhaps as psychological weapons. Running water does not stop them anymore than it stops another man (though the embalmed lych is a poor swimmer and usually too weak to cross any great breadth of water). Burning them destroys their body, but has no effect on their spirit (though it should be mentioned that those lych that are embalmed with certain alcohol-based chemicals will occasionally explode as much as burn—be warned). With proper sun protection, a lych has no compunction walking about during the day, and even direct sunlight, though bad for their body’s long-term duration, does not harm them. To rely upon these superstitions in your battle against the lych is to court your own death.

            That is enough for today. My captors are coming—I can smell them. I am interested in how they will choose to motivate me this time; they have given up on torture, of course. There are still things they cannot make me do. What evil they have compelled me to commit is only a fraction of my potential; I only hope they do not suspect this. I hope I am strong enough to endure longer than this new Union of theirs. I must be, even if I must live on as a spirit in this dismal place forever.

Where Have All the Wizards Gone?

The undead are in-vogue of late. Vampires, Zombies, Ghosts and so-on are all pretty popular in movies, TV, books, and so on. One thing I’ve found odd, however, is that more and more of these critters are the result of either technology or religion to almost the exclusion of all else, and I’ve been thinking about that idea vis-a-vis the undead, and I’m not sure I love the idea.

The Undead and Science

Apparently this is supposed to make you both dead and alive...right...

The science-creating-the-undead thing is much, much more recent than the religious angle and, for my money, also more ridiculous. Science–even pseudoscience–is poorly applied to things that are ostensibly dead. Just think about it for a few minutes and much of the scientific explanations for werewolves, zombies, vampires, and the rest of our popular monsters rapidly fall apart.

I’ve already explored why this idea is nonsense for zombies (if you don’t recall, check out my anti-zombie manifesto), but let’s take Vampires, instead. The Blade franchise, in addition to others, have maintained that Vampires are essentially people who (1) don’t grow old, (2) drink blood, (3) are ‘allergic’ to silver, (4) have poor defenses against sunlight, and so on. You watch Blade devising new technogadgets to combat them, they rationalize things like ‘UV light works like sunlight’ and ‘the vampires can wear sunblock, so…’ and on and on and on. Thing is, they very rarely take it all the way, which is what I find annoying. I ask lots and lots of questions like ‘why can’t the metabolize regular food instead of drinking blood?’ or, ‘if they can’t make their own blood, why don’t they get transfusions instead of drinking it–wouldn’t that be faster?’ or ‘if they’re dead, how come they don’t rot?’ and so on and so forth until I just get so frustrated with the damn thing and start yelling ‘why didn’t you just call it magic? MAGIC!’

The Undead and Religion

Help! We made poor life choices! Find Jennifer Love Hewitt!

The other common origin for the undead comes from religious or spiritual material. Now, this I don’t really have a problem with, per se, in that this is from antiquity. Usually used in reference to ghosts more than any other kind of undead, the religious/spiritual angle is a story with lots of dramatic potential and is firmly based in our collective human canon–everybody’s got their stories of demons, ghosts, vampires, and so on who had something terrible happen to them and they linger on in this world, waiting for something to either destroy them or show them how to ‘cross over’, so to speak.The only issue I have with this particular version of the tale is that it’s so, well, wishy-washy. There aren’t any rules, really, and it’s the rules that make monsters fun. Vampires are the most popular not because they are inherently the coolest, but because they have the most lore built up around them in the form of rules, laws, and ‘gubbins’, if you will, that give the protagonists in stories involving vampires more to ‘sink their teeth into’, if you’ll pardon the pun. Without these rules, we’re stuck with talking about our feelings and trying to ‘make things right’. This can be interesting, but it doesn’t lend itself to rip-roaring adventure, exactly.

The Middle Ground

What I’d like to see more of (and it’s out there, mind you, just I want more) are monster stories that (1) acknowledge we’re working magically here and (2) have set rules in place to keep things crunchy. Buffy/Angel tended to do this, I think Supernatural has done this to some extent, and of course their are Jim Butcher’s Dresden Files, but it hasn’t seemed to propagate.

Perhaps that’s just me, anyway, from my position on the periphery of the Urban Fantasy subgenre. Perhaps this is just my knee-jerk reaction to zombie mania, which I find aggrevating, and to the wussing-down of vampires from ‘fearsome monsters’ to basically plain old supervillains/heroes (if that). I want me some scary-ass new monsters, or old ones dredged up, preferably created by wizards or, better yet, are wizards themselves.

Yeah, I’m talking about the lich.

Liches, Bitches!

You know what I mean–the oldest, nastiest, most badass undead creature in Dungeons and Dragons, brought back into a new housing. The most recent incarnation of this fella was Voldemort, really, but I’d like to see more done with the idea. Heck, I plan on doing more with it myself, provided I ever get around to it. I want an intelligent, powerful, sorcerous monster who is neither attractive nor numerous to kick some mortal ass. I think much could be done with these wizards-turned-immortal undead, and I’m hoping it happens. 

I’m also hoping I can contribute. Perhaps I’ll introduce the character I have in mind here on this blog sometime. Maybe I’ll discuss the Rules of the Lich. In any event, I really want to see fewer plots involving monster-making viruses or demonic possession.

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