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All About Getting There Along the Way

640x402_13441_Journey_s_End_2d_fantasy_landscape_architecture_adventure_picture_image_digital_artThe journey is a sacred trope in the fantasy genre. It dates all the way back to the Odyssey, or perhaps even earlier – the hero’s journey as mirrored in their physical traverse across the hills and dales of their world. Where would fantasy and science fiction be without Frodo’s quest into Mordor, Taran’s quest for the Black Cauldron, Paul Muad’Dib’s journey into the deserts of Arrakis, and so on and so forth?

The hero’s journey, be it quest or ordeal, mirrors something essential in each of us. The metaphor for life here is implicit – hell, occasionally it’s explicit. With every step, we change. Not so many journeys end precisely where you expect them to. As Bilbo once said:

It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to.

When we’re young, especially, this journey seems large and imposing. As we grow older, it changes – our journeys still seem long, but less terrifying. Mystery overcomes majesty; we get lost within our own lives, searching for that magical trinket that got us out here in the first place. Maybe we find it, maybe we don’t. In the end it hardly matters.

I’m in the midst of writing a sequel to a novel I haven’t even published yet. It’s perhaps foolish of me, a waste of my time. Yet I cannot help it; Tyvian Reldamar’s story speaks to me on many levels. Alandar occupies such a defined shape in my mind, it is as though I have lived there. How could I not want Tyvian to wander its wagon-rutted roads and gleaming spirit engine tracks, pondering the possibility and necessity of his own redemption? So, I have spent the past 100 pages guiding him across the fractured counties of Eretheria, hatching his plans and keeping ahead of his responsibilities, his friends in tow. His journey is one that asks just how long can we skate through life before deciding to make a stand. Before deciding that something does matter to us and that something in this world is important enough to fight for.

That’s not all it is, though. No journey is so single-minded, just as no college road-trip is ever really about where you’re going. It’s about the friends you take with you, the stories you tell, the secrets you keep among yourselves, and the way you change your perspective on things. To watch Frodo get worn down by the weight of the One Ring is to also watch Sam rise up and grow strong. Conan’s quest for greatness is eclipsed by his longer, more difficult quest for wisdom and understanding. It does not come with the crown of Aquilonia, nor with the loss of that same crown. It comes in the small places, in the quiet moments. It is not in the achievement, but in the struggle.

This, too, can be said of my own journey. This novel I write, the stories I publish, the queries I send – this is the time of growth, of change. This is where it counts. All of us have such journeys, and we must make them. Step out that door; see where you are swept.

Of Noble Steeds

viggohidalgoI saw the end of Hidalgo the other day. I have to say that, even though it isn’t the greatest movie ever, I really do like it. Mortensen’s character’s relationship with his horse is a thing I instinctually identify with; indeed, its something that a lot of people identify with. Domesticated animals and our relationships with them play a large role in many of our lives. They are as important, often, as our relationships with other people and, indeed, often our animals’ welfare can be seen as more important than the welfare of those humans we dislike or have no relationship with (cue Mortensen’s throaty growl: “Nobody hurts my horse.”). We think of them as our family, as our friends, and relentlessly anthropomorphize them. They are characters in our lives, and important ones, too.

It’s just a little bit odd, then, that fantasy novels so rarely depict animals as the real, well-rounded characters we know them to be. Granted, the story is often not about the hero’s horse, but rather the hero’s attempts to destroy the Evil One/rescue his lover/attain revenge, and it may seem as though incorporating their steeds as characters is a waste of valuable time. Truthfully enough, this might be the case in many situations. I’m not that certain, though, that this situation comes up as often as one might think. Perhaps you needn’t personify the horse or dog or what-have-you, but that certainly doesn’t mean you need to objectify it. It’s a living creature; it should get the same consideration any other random minor human character gets, from a shopkeeper to a barmaid to a nameless soldier.

Part of me feels like some of this objectification is a side-effect of our own modern society. Animals aren’t part of our lives on a daily basis, so we don’t always consider them as ‘alive.’ I have encountered a disturbing number of people who purchase dogs and treat them like fashion accessories, then can’t understand why the dogs are out of their minds with frustration and boredom. It’s because they’re alive! Our mechanical world is accustomed to conveyances that do whatever we say, whenever we say it and toys that turn on and off at a whim – no wonder we don’t always think that animals can be characterized. In pre-industrial societies (which includes most fantasy settings), animals and interacting with animals was a daily occurrence. They were required for a lot of the work that needed to be done in both farms and cities. Granted, these people didn’t have the overly-sentimentalized visions of pets and animals that we often do – they were as much tools as companions – but they were probably more aware that animals had attitudes and characteristics that separated them from mere objects.

Some of my favorite moments in some fantasy novels involve a character or characters’ interactions with animals. I love how hard Sam finds it to send the pony, Bill, away outside the gates of Moria in The Fellowship of the Ring. I love how Kvothe introduces himself to his horse in The Name of the Wind – with a mix of kindness and caution – even though he turns around and sells it shortly afterwards. One of the best is Haplo’s relationship with his dog in Weiss and Hickman’s Death Gate Cycle, which is very nuanced. It is not by accident that the dog winds up being a part of Haplo’s own soul.

Anyway, what I’m getting at here is that animals can – and should – be used as important and interesting characters in fantasy settings, and not just in the ‘my horse talks and isn’t that awesome’ sense that permeates all that young adult fantasy stuffed aimed at girls. They are living creatures that can share in the story and enhance the main character, just like anybody else. Just like our animals do in real life.

False History, Real Power

I’ve always loved history; the story of our species’ activities, decisions and beliefs over the vast span of time and continent is riveting, compelling, and wonderful to know. Understanding history is essential to understanding art, literature, culture, and human beings in general. No artist, in my opinion, can be ignorant of history and successfully depict human societies in any real or convincing way. This is as true of the science fiction and fantasy author as it is of anyone else, perhaps more so, as they must frequently invent new history that, in their world, serves all the same functions as real history does in ours.

The story behind this door makes what lies behind all the more tragic.

The story behind this door makes what lies behind all the more tragic.

Few understand this or use it better than Tolkien. When Rohan rides to help Gondor, it’s a nice story; if you know of the relationship between Rohan and Gondor, their shared history, and their challenges, it becomes an even better story. If you know that Aragorn is the heir to Isildur, that’s fine; if you understand the significance of Aragorn as the last of a thinning bloodline that traces all the way back to the doomed kingdom of Numenor, the pathos of his duty and quest becomes that much more powerful. The Silmarilion, while not a read for everyone, establishes a mythic and historic baseline that colors the whole of Middle Earth; it has resonance in every song the elves sing, in every major conflict that develops, and in every cultural behavior of every people in that world. Even if you haven’t and don’t plan to learn about the history of Middle Earth, you are experiencing its power from the moment Thorin and company sing “Far Over Misty Mountains.”

For the rest of us writing fantasy or science fiction, we can take a lesson from Tolkien that is important to remember: Your world should be bigger than what happens on the pages. Just like you should know your characters like they’re real people, you should also know the history of your setting. All of this falls under David Eddings famous quote about writing 1000 pages about a world before you can write a story set there. This sounds like work, and it is, but if you’re a lover of history, it’s great fun, too. It’s an instance where you can take your understanding of history and try to apply some of those same concepts or, if you like, mess with them. It’s the most thorough kind of ‘what-if’ building you can do.

Take, for instance, the existence and study of magic – elemental forces contained within the fingertips of a special few. How does that change the course of history? What kinds of things does it result in or not result in? What kind of world is one where magic exists? I consider this pretty closely in my world of Alandar, which grows and changes with each passing year as I continue to flesh it out and establish its history. In The Oldest Trick, my first novel set in the world, we visit the world almost three decades after the ages-long prohibition of free sorcerous study began to be relaxed. What was once a medieval world of simple people ruled over by the magical elite is beginning to shift. A middle class is being born. Sorcery is being used by the common people with greater frequency. Businessmen and entrepreneurs are taking the once-restricted arts of alchemy and thaumaturgy to new heights, a Reniassance of sorts is developing, and all of it goes back to a war. In this war there were pivotal historic figures (Landar Marik the Holy, General Conrad ‘Mudboots’ Varner, the Mad Prince Banric Sahand), famous battles (Atrisia, the Sack of Tasis, the Siege of Calassa), and events of contention still debated into the modern day (Who really killed Perwynnon? Why did Landar Marik abdicate? Did Banric Sahand really sign the Treaty of Calassa?). This, I hope, should give my world a sense of presence, of legitimacy, and of gravity. It lets me understand my characters better, and hopefully lets the readers understand them better, too.

The trick is, of course, finding a way to tell them about all this without boring them to tears. Some people, as you know, don’t really like history all that much. That, of course, is the ultimate challenge of the fantasist – to bring someone into a world without barraging them with facts like they’re studying for an exam. It is a challenge I believe I have done well at, but I could always do better. For inspiration, I need only gaze at the great world-builders: Tolkien, Martin, Herbert, Jordan. They are the framers of my own personal history, the teachers of myth that shaped my own understanding of the art, and beside whom I hope one day to be mentioned without sarcasm or irony.

The Music in the Words

Recently finished The Name of the Wind by Patrick Rothfuss (loved it, by the way – highly recommended). In it, music and, in particular, songs play an important thematic and stylistic role in the tale. Among his many other achievements, Kvothe is a musician second to none and the Four Corners of the World are awash in stories and ballads, many of which are set to music.

You've got no idea what this sounds like.

You’ve got no idea what this sounds like.

It’s been a while since I’ve seen a contemporary fantasy novel incorporate the lyrics of songs into the text, and I enjoyed it, in general. Rothfuss is far from the first to do this and will not be the last, but the inclusion of the song lyrics in the tale reminded me of an old frustration I had with this technique: I wish I could hear the music. To Rothfuss’ credit, he frequently describes songs rather than simply transcribe them and, when he does include the lyrics, it is usually because the lyrics are important in and of themselves – they illuminate aspects of the world, give us hints into Kvothe’s next move, and so on. It is, however, very difficult to hear the music, since music is not easily described. At best, what we can get is a sense of rhythm and, perhaps, be treated to particularly evocative poetry (though few fantasy authors are also fine poets). Music is, of course, something far, far beyond that. There’s nothing Rothfuss (or anyone else) can really do about that.

Take this classic example from Tolkien:

Ho! Tom Bombadil, Tom Bombadillo!

By water, wood and hill, by the reed and willow,

By fire, sun and moon, hearken now and hear us!

Come, Tom Bombadil, for our need is near us!

This song, taken from the chapter “Fog on the Barrow Downs” in The Fellowship of the Ring, has rhythm, has a degree of vivid imagery, but can you actually make a tune? Maybe, yes, but it’s a tenuous thing. You’re grasping at straws. You have no idea of key, tempo, or how the melodies and harmonies interact. It’s interesting, yes, but it’s also frustrating to me. I feel like I’m not in on the joke.

Now, I’m not proposing that authors need to provide sheet music or anything like that. I honestly like songs when they show up in fantasy – they give the world a life and vibrancy beyond the characters’ immediate experiences. I’m just saying that there’s an extra mile that can’t be traveled in text. This is why I’m unreasonably pleased that the upcoming Hobbit movie is going to include the dwarves singing “Far Over Misty Mountains Cold” and they appear to have given it the feeling of a dirge, which it is. Love it. I only wish all the music of those fantastic worlds could be given the same treatment!

In closing, and for no reason whatsoever than I find myself humming this song on occasion, is a song I wrote for my own fantasy setting, Alandar. It is a march, and is intended to be rhythmic and loud. Imagine a column of a thousand men braying it at the top of their lungs as they march in time down a long, dusty Illini road, General Conrad ‘Mudboots’ Varner at their head, their pikes set on their shoulders as they head towards the distant deserts of Kalsaar and, likewise, march to their glory.

Oh well, oh well,
It’s off we march to hell,
As war, they say,
ain’t never the way
Old Timer’s tell!

(refrain)
But when arm in arm
with our brothers (HEAR HEAR!),
And fightning ‘neath the Elk and Star,
We know that we are
the finest near or far,
Make Way for the Army of Galaspin!

Oh my, oh my,
We’re marching off to die,
And none of us
will curse or ‘cuss
when in the dirt we lie!

But when arm in arm
with our brothers (HEAR HEAR!),
And fightning ‘neath the Elk and Star,
We know that we are
the finest near or far,
Make Way for the Army of Galaspin!

Oh no, oh no,
It’s to our ends we go,
By bow or spear,
or a mage’s sear,
we all will be laid low!

But when arm in arm
with our brothers (HEAR HEAR!),
And fightning ‘neath the Elk and Star,
We know that we are
the finest near or far,
Make Way for the Army of Galaspin!

-Traditional Galaspiner Marching Song

Staggering Exposition

So I’ve been reading Michael J Sullivan’s novel Theft of Swords in between epic bouts of pre-semester preparation and a titanic move that seems endless. The story is passably engaging, the characters fairly familiar takes on the same old tropes, and has a few winning moments. I’m not sure if I’ll be reading any further in the series after this one, but it has got me thinking about a particularly onerous and prickly aspect of writing science fiction and fantasy–exposition.

One thing I like about spec-fic is the immersion in a new and alien world (I describe this affection in more detail here). When you first start reading, you don’t understand the world, its rules, its history, its culture–nothing. You need to learn this as you go. Furthermore, the more intricate the plot and the more convoluted the intrigue, the more work the reader needs to do to figure out what’s going on, what the stakes are, and where the tension lies. The way writers need to help the readers along is with the use of exposition. The funny thing is, though, is that exposition is atrociously boring to read. No matter how necessary it is (and in a fantasy novel, it is very necessary), reading giant walls of text wherein the meaning of this or that thing is revealed is, well, dull. If you’re anything like me, you start hearing the voice of the teacher in all the Charlie Brown specials (“wah wah, wawah, woh WA wa wah”). Anybody who’s read The Fellowship of the Ring probably knows exactly what I’m talking about–those two chapters in the middle (“Many Meetings” and “The Council of Elrond”) are DREADFUL reading. I think I’ve read that book four or five times now, and I still nod off during those things.

It’s easy, as a writer fully invested in your own fantasy world, to forget how boring exposition is. We sort of expect

Friends don’t let friends infodump like Holmes.

everybody to be as fascinated in the minutiae of our imaginary kingdom’s foreign trade imbalances and pottery exports as we are. We need to remember that this isn’t so. I could go on and on and on about the politics involved between the Guild Lords and Barons in the Duchy of Galaspin and how this has affected the history of Freegate, but I know none of you really, truly care. The reader only cares insofar as it is related to the story, and that’s it. My primary problem with Theft of Swords is how often the bad guys sit down, drink brandy, and spend pages after pages chatting aimlessly about their stupid plans–conducting conversations no real person would ever have–simply for the obvious and naked purpose of making sure the audience is keeping up. Ugh. 

So, if you’re writing fantasy and you need lots of exposition to get people on the same page as you, but exposition kills reader interest, narrative momentum, and dramatic tension, how, then, do you do it well? Well, keeping in mind that I’m just a poor unpublished author with an MFA, here are my humble suggestions:

  1. Trust Thy Audience: Don’t assume your readers are idiots who can’t keep up. You don’t need to spell every single thing out for them, nor should you. Keep it understandable, sure, but don’t hold their hands. They are smart people–they’ll figure things out through context clues faster than you think. Holding their hands too much makes them roll their eyes. Of course, there is a careful balance to be kept in check here. When I figure that balance out myself, I’ll be sure to tell you.
  2. Spread it Out: Under no circumstances should an author infodump the whole she-bang in one indigestible lump. In the first case, nobody really talks like this and no one allows themselves to be talked to in this way. There is literally no one I have ever met who will let me explain the full concept of reality-tweaking from The Rubric of All Things  in just one sitting. There’s too much to be said, and it gums up a person’s mind. Don’t do this to your audience–explain a piece at a time over a long period. Trust the audience to remember–they will!
  3. Explain Only What is Necessary: Always remember that characters aren’t going to have conversations about stuff they consider to be everyday, normal things. We don’t explain how the subway system works to each other each commute because it is, to us, utterly normal. To do otherwise is artificial and weird, and it reads that way, too. Therefore, exposition should always be strictly curtailed by what would naturally be discussed by the characters in question. Don’t talk about irrelevant stuff, either–stick to the point.
  4. Keep Exposition Tied to the Plot: Only exposit what is needed for the audience to understand and follow along. If it isn’t important, it gets almost no space to be explained. Don’t spend pages explaining how a magic ritual works if it doesn’t come up later in some important capacity. The minutiae aren’t all that important.
  5. Have Something Else Happening: Don’t pull the old Isaac Asimov trick of having two men in a room talking their heads off while sharing coffee. Exposition is no excuse to eliminate tension or conflict–have your characters explaining things quickly, on the fly, during something interesting or dangerous. Granted, there is a point at which a character shouting ‘no time to explain’ gets annoying (eg Lost), but equally annoying is being forced to eavesdrop on an artificial conversation that is constructed solely for the reader’s benefit.  

So, there you have it. Those are my rules, as they stand. I think I’m following them, but it’s not easy. Exposition is a delicate balance that even the best fantasy or scifi authors have trouble handling. It is, arguably, one of the most challenging aspects of the genre.

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