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	<title>Comments for Auston Habershaw</title>
	<atom:link href="http://aahabershaw.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://aahabershaw.wordpress.com</link>
	<description>Hooray, what fun, it&#039;s time we flew...</description>
	<lastBuildDate>Wed, 19 Jun 2013 20:38:16 +0000</lastBuildDate>
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		<title>Comment on We are having Technical Difficulties by KatieHal</title>
		<link>http://aahabershaw.wordpress.com/2013/06/19/we-are-having-technical-difficulties/#comment-1415</link>
		<dc:creator><![CDATA[KatieHal]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 20:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=587#comment-1415</guid>
		<description><![CDATA[Noooo! 

That sucks :( Hope the recovery goes well.]]></description>
		<content:encoded><![CDATA[<p>Noooo! </p>
<p>That sucks <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Hope the recovery goes well.</p>
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		<title>Comment on For the Love of the Chase by aahabershaw</title>
		<link>http://aahabershaw.wordpress.com/2013/06/17/for-the-love-of-the-chase/#comment-1414</link>
		<dc:creator><![CDATA[aahabershaw]]></dc:creator>
		<pubDate>Tue, 18 Jun 2013 17:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1164#comment-1414</guid>
		<description><![CDATA[Dog fights are really closer to fights than they are to chases, but yeah, there is some crossover there. Good point, and a good place to look for tips.]]></description>
		<content:encoded><![CDATA[<p>Dog fights are really closer to fights than they are to chases, but yeah, there is some crossover there. Good point, and a good place to look for tips.</p>
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		<title>Comment on For the Love of the Chase by David Fisher</title>
		<link>http://aahabershaw.wordpress.com/2013/06/17/for-the-love-of-the-chase/#comment-1413</link>
		<dc:creator><![CDATA[David Fisher]]></dc:creator>
		<pubDate>Tue, 18 Jun 2013 14:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1164#comment-1413</guid>
		<description><![CDATA[It&#039;s been several years since I&#039;ve read them... but I do remember that Michael A. Stackpole&#039;s four books in the Star Wars &#039;Rogue Squadron&#039; series had some of the most compelling dogfighting I had ever read.  Granted, dogfights aren&#039;t true &quot;chases&quot; per se... but they do seem to share some similarities and cat &#039;n mouse detailing to the chase scene.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s been several years since I&#8217;ve read them&#8230; but I do remember that Michael A. Stackpole&#8217;s four books in the Star Wars &#8216;Rogue Squadron&#8217; series had some of the most compelling dogfighting I had ever read.  Granted, dogfights aren&#8217;t true &#8220;chases&#8221; per se&#8230; but they do seem to share some similarities and cat &#8216;n mouse detailing to the chase scene.</p>
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		<title>Comment on The Ten Commandments of Gamemastering by aahabershaw</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1401</link>
		<dc:creator><![CDATA[aahabershaw]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 17:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1401</guid>
		<description><![CDATA[It really is shocking, and it&#039;s a good indication that the DM in question really has no idea what an RPG is. It&#039;s collaborative, not competitive. I have run campaigns where I told the players &#039;this is a very cruel, heartless game; I will kill all of you if you are foolish&#039;, but that&#039;s a slightly different thing. They came in with that understanding, and I did my best to make any player deaths as gruesome and memorable as possible. The players loved it and just kept making characters to feed into the grinder. We, however, were *working together* to make a game where lots of PCs died. It was fun.]]></description>
		<content:encoded><![CDATA[<p>It really is shocking, and it&#8217;s a good indication that the DM in question really has no idea what an RPG is. It&#8217;s collaborative, not competitive. I have run campaigns where I told the players &#8216;this is a very cruel, heartless game; I will kill all of you if you are foolish&#8217;, but that&#8217;s a slightly different thing. They came in with that understanding, and I did my best to make any player deaths as gruesome and memorable as possible. The players loved it and just kept making characters to feed into the grinder. We, however, were *working together* to make a game where lots of PCs died. It was fun.</p>
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		<title>Comment on The Ten Commandments of Gamemastering by Tina Tipton</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1400</link>
		<dc:creator><![CDATA[Tina Tipton]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 16:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1400</guid>
		<description><![CDATA[These are absolutely true. Thank you. My husband met with some new players yesterday and two of them wanted tips on how to be a good DM.  This list was a match to his! Especially telling them to not play the game determined to kill all the characters. It&#039;s sad how many DMs have that mind-set.]]></description>
		<content:encoded><![CDATA[<p>These are absolutely true. Thank you. My husband met with some new players yesterday and two of them wanted tips on how to be a good DM.  This list was a match to his! Especially telling them to not play the game determined to kill all the characters. It&#8217;s sad how many DMs have that mind-set.</p>
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		<title>Comment on The Ten Commandments of Gamemastering by aahabershaw</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1399</link>
		<dc:creator><![CDATA[aahabershaw]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 11:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1399</guid>
		<description><![CDATA[It can get really ridiculous. It gets worse the more deadly the game system. If you play 7th Sea, people play it loose, but if you play Shadowrun or Riddle of Steel, suddenly every single little detail becomes an argument.]]></description>
		<content:encoded><![CDATA[<p>It can get really ridiculous. It gets worse the more deadly the game system. If you play 7th Sea, people play it loose, but if you play Shadowrun or Riddle of Steel, suddenly every single little detail becomes an argument.</p>
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	<item>
		<title>Comment on The Ten Commandments of Gamemastering by aahabershaw</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1398</link>
		<dc:creator><![CDATA[aahabershaw]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 11:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1398</guid>
		<description><![CDATA[Yeah, #4 can be a struggle sometimes. Good luck!]]></description>
		<content:encoded><![CDATA[<p>Yeah, #4 can be a struggle sometimes. Good luck!</p>
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	<item>
		<title>Comment on The Ten Commandments of Gamemastering by aahabershaw</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1397</link>
		<dc:creator><![CDATA[aahabershaw]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 11:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1397</guid>
		<description><![CDATA[Thanks, Katie!]]></description>
		<content:encoded><![CDATA[<p>Thanks, Katie!</p>
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		<title>Comment on The Ten Commandments of Gamemastering by richgreen01</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1396</link>
		<dc:creator><![CDATA[richgreen01]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 10:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1396</guid>
		<description><![CDATA[*off*]]></description>
		<content:encoded><![CDATA[<p>*off*</p>
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		<title>Comment on The Ten Commandments of Gamemastering by richgreen01</title>
		<link>http://aahabershaw.wordpress.com/2013/06/07/the-ten-commandments-of-gamemastering/#comment-1395</link>
		<dc:creator><![CDATA[richgreen01]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 10:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://aahabershaw.wordpress.com/?p=1149#comment-1395</guid>
		<description><![CDATA[Great stuff! I will keep reminding myself of rule #4 as I resist the temptation to kill of the basket-weaving rogue who can&#039;t fight (or, in fact, steal things) in my Thursday night game.]]></description>
		<content:encoded><![CDATA[<p>Great stuff! I will keep reminding myself of rule #4 as I resist the temptation to kill of the basket-weaving rogue who can&#8217;t fight (or, in fact, steal things) in my Thursday night game.</p>
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